Bio


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Greg Dixon works as Assistant Professor of Music and Sound Design at DigiPen Institute of Technology in Redmond, WA, where he teaches courses in game audio, audio engineering, sound design, and music composition. Greg holds a Ph.D. in composition with a specialization in computer music from the University of North Texas, where he worked at the Center for Experimental Music and Intermedia (CEMI). Greg’s work and research are primarily focused on interactive audio systems for video games, installations, concerts, and other forms of interactive media. He has helped create hundreds of published recordings spanning many genres as a performer and technician; including extensive work as a recording, mix, and mastering engineer.

Greg worked as sound designer / re-recording mixer for the cinematic cutscenes for Mario Vs. Donkey Kong for the Nintendo Switch with Schwedbeast Studios. Greg crafted sound designs and music compositions for the collectible card game, Runestrike, by Making Fun Games. Greg helped create interactive, voice-driven, soundscapes for popular children’s books with Novel Effect. In addition, Greg helped make the music and sound design for three DigiPen games: Subray VRSuara, and Reprise

Greg actively works as a computer music technician; programming custom software, performing on laptop computer, modular synthesizer, mixing board, or custom electronics. As a music technician, Greg has performed with orchestras and chamber ensembles including the Seattle Symphony, Seattle Modern Orchestra, and The Sound Ensemble. He also composes music and performs with clarinetist, Rachel Yoder, in their clarinet and electronics duo, Odd Partials. 

Greg’s music has been released on labels such as Kohlenstoff Records, SEAMUS, Irritable Hedgehog, New Adventures in Sound Art, Vox Novus, Pawlacz Perski, winds measure, Flannelgraph Records, and on his own label, noxious fumes. 

Greg currently serves as the chair of the Game Audio Education Summit for GameSoundCon